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Digital technologies / Year 5 and 6 / Digital Technologies Processes and Production Skills

Curriculum content descriptions

Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols (ACTDIP022)

Elaborations
  • applying practices that support the organisation of collaborative problem-solving, for example finding online meeting times that suit all members, and agreeing on ways of protecting files and sharing information digitally with members
  • applying safe practices while participating in online environments, for example checking the default privacy settings to ensure maximum protection of personal details, being aware of online filtering techniques and policies used at school and at home
  • considering ways of managing the use of social media to maintain privacy needs, for example activating privacy settings to avoid divulging personal data such as photographs, addresses and names
  • developing a set of ‘rules’ about appropriate conduct, language and content when communicating online, and using these rules as a basis for resolving ethical dilemmas
  • using digital systems to create web-based information taking into consideration referencing conventions, for example creating a blog, website or online learning space for sharing ideas
  • using a range of communication tools to share ideas and information, for example participating in collaborative online environments
General capabilities
  • Literacy Literacy
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
  • Ethical understanding Ethical understanding
ScOT terms

Cooperation,  Ethics,  Information management,  Social media,  Digital citizenship

Online

Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

Online

Turtles: exploring data tracking turtle movements

By gathering data on marine turtles, scientists have evidence that helps them work out where turtles migrate and the journeys they take. Scientists can then help to reduce the threats to the turtles’ survival. In this lesson we look at satellite tracking using real scientific data. Explore ways to model, interpret, represent ...

Online

Saltwater crocs: resourceful or a resource?

This lesson focuses on the analysis of a dataset that records scientific data collected about the crocodile population in the Kimberley region during 2015. The lesson follows an inquiry process where students use the dataset to answer relevant questions about the crocodile population. It also provides an opportunity for ...

Online

Turtles: exploring data in turtle population dynamics

The number of eggs a female turtle lays in her lifetime influences the health of that species population. In this lesson we look at modelling data related to the number of eggs a female turtle lays in her lifetime, using real scientific data. Explore ways to model, interpret, represent and present data, creating an infographic ...

Online

When I post something online how permanent is it?

Students engage in a photo rip up activity to emphasize the permanency of online information, they explore factor trees, doubling and line graphs through the lens of sharing information, and they collaboratively develop a set of protocols around sharing information online.

Online

Protecting dugongs

The Western Australian Marine Science Institution has been collecting data about dugongs off the coast of the Kimberley in Northern WA. We have been provided with the raw data from its sightings trips. In this project students will learn how dugong sightings are conducted, and develop the data-science skills needed to make ...

Video

Expert webinar video: In conversation with Paul Mead from She Maps: A wide-ranging discussion from women in Technology and unconscious bias to digital systems and the ethical and safety considerations of using drone technologies

Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...

Text

Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.

Text

Faith Lutheran College – – Final report

This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.

Video

Expert webinar video: Russell Scott - Vortals: Augmented reality, virtual reality, 2D, 3D and game design lessons

Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.

Audio

Faith Lutheran College – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of Faith Lutheran College's participation in the Digital Technologies in Focus project.

Text

Faith Lutheran College – PL ecosystem

This document illustrates the network of people and resources that make up Faith Lutheran College's Professional Learning ecosystem.